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Packet Improvement

Packet Improvement

Fixes
23 Apr 2026 19 views 3 downloads

Description

In the old implementation, packet processing was limited to a fixed number per frame (max 8). If more packets arrived than could be processed in a single frame, they would accumulate in the buffer, increasing latency over time.

In the new implementation, the limit is no longer based on packet count, but on a time budget. Each frame processes packets for up to 15 ms.

This means that:

  • At 30 FPS (≈33 ms per frame), roughly half of the frame time (15 ms) can be spent processing packets.
  • During this time, the system drains the buffer as much as possible instead of being artificially capped at 8 packets.
  • As a result, packets are processed faster and are less likely to accumulate, reducing latency and network spikes.

In short:
we moved from a fixed packet-per-frame limit to a time-based processing budget, allowing more efficient and consistent packet handling.

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Details

Type
File
Size
1.29 KB
Format
ZIP
Updated
23 Apr 2026
Uploaded by
onexro

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