Packet Improvement
Fixes
23 Apr 2026
19 views
3 downloads
Description
In the old implementation, packet processing was limited to a fixed number per frame (max 8). If more packets arrived than could be processed in a single frame, they would accumulate in the buffer, increasing latency over time.
In the new implementation, the limit is no longer based on packet count, but on a time budget. Each frame processes packets for up to 15 ms.
This means that:
- At 30 FPS (≈33 ms per frame), roughly half of the frame time (15 ms) can be spent processing packets.
- During this time, the system drains the buffer as much as possible instead of being artificially capped at 8 packets.
- As a result, packets are processed faster and are less likely to accumulate, reducing latency and network spikes.
In short:
we moved from a fixed packet-per-frame limit to a time-based processing budget, allowing more efficient and consistent packet handling.
Download Resource
Token is consumed after a single use
Details
- Type
- File
- Size
- 1.29 KB
- Format
- ZIP
- Updated
- 23 Apr 2026
- Uploaded by
- onexro
How to get a token?
- 1 Join the Discord server
- 2 Go to #generate-token
- 3 Click "Generate Token"